
PRIMORDIA SAD ROBOT CODE
You need to recreate the droid's code with lights (from bottom to top, make the 3rd, 5th, 6th and 8th buttons alight).
PRIMORDIA SAD ROBOT SERIES
Examine the panel again to see a series of lights and buttons. Open the panel in the middle of the processing unit, then click on the floating droid to get it to say "001011010". Use the cable in your inventory on Crispin, then use the cable again to climb up to the roof. Next examine the vents beneath the robot's eyes, and use the sticky rag and the fingertip on Crispin to block both vents. Use your plasma torch on the giant's hand. Use your map to travel to one of the new points. Examine the telescope and press the red button, then type these numbers into the telescope: Remove your device and go through the hatch in the back wall, then head left to the telescope. Use your crystal/cable/plug on the socket, and you will see a list of 6 numbers. Head right twice to return to engineering and examine the interface. In your inventory, use your plasma torch on the cable, then add the putty, crystal and plug. Pick up the small flashing crystal which is just right of the console. Go back upstairs, inside and left twice to your bedroom. Return right and use the rag in the grease to make a sticky rag. Return to engineering and go through the door in the back wall, then climb down the ladder and go left. Head right from here and try to take the rag it will fall down before you can grab it. Also pick up the LCD just right of the radio, and examine the plans just right of the blueprint. Use your spark plug on the gap on the generator, then use the switch to turn it on.įrom the recharging room, go right into the engineering room. In your inventory, use your plasma torch on the 5 conduits, then use the fused conduit on the socket on the side of the generator. Use your plasma torch on the lockbox to get a spark plug, then use your map to travel back to your ship. Look at the tube, then use Crispin on it to get some more conduit. Pick up the conduit just right of the red light on the ground. Use the console to return up to the deck, then use your map to travel to the junk pile. Take the Gospel from the side table, and search the bed to get your plasma torch. Use your lantern on the hatch and go inside. Also pick up the conduit from the floor before heading left. Climb up the ladder and use Crispin on the halogen lantern. Also examine the socket on the side of the generator. Look at the Emergency Generator, and take the spark plug to get some putty. Pick up your datapouch and head right, then pick up the conduit from the ground, and the cable hanging on the far right. Minor glitch that I haven't seen mentioned: during the credits roll, it is possible to use the I/D/M shortcuts to bring up the inventory, datapouch and map respectively.Start by climbing down through the hatch, then head right 3 times and your ship's power core will be stolen. for the water chip is a reference to Fallout, but is it actually possible to get the glass finger? How? the sad robot waiting for his bus (and in fact the entire screen he's on)ħ. is the sheet metal in Horatio's bedroom just a rug?Ħ. the record from Gimbal seems to have no function?ĥ. same about the time on the clock at central station, 1:55 ?Ĥ. the shopping list shows up in the datapouch, but seems useless?ģ. the tape deck gets me an achievement, but otherwise doesn't do anything?Ģ. Are they red herrings or have I missed something?ġ.
PRIMORDIA SAD ROBOT FULL
There were a few items I came across during a full playthrough, but they don't seem to serve any purpose. All in all, I loved it, kudos to the team! :) The story was compelling, voice acting was top notch, a few minor glitches but no major bugs, nice graphics and music, not strictly linear but with a steady flow, great hint system and puzzles that while not always obvious were very logical and there were multiple ways to go about things. Gotta say this is one of the best adventures I've played in quite a while.
